Andrew Murphy
CCO
Andrew is Chief Creative at Session. Across two decades in games, from 3D artist to Game Director, he has delivered critical and commercial success with titles like the console hit Need For Speed Underground and the hit mobile game Bike Unchained. Drawing from his experience as a medal-winning pro snowboarder, Andrew’s 3D work was key to the success of the acclaimed SSX games for EA, as well as the Session/Red Bull mobile hit Snowboarding The Fourth Phase.
Ben Stoddard
CPO
Ben, a key figure in both action-sports and video games, was integral to the EA Skate and SSX dev teams and has shipped multiple titles with Red Bull Media House. Beyond his gaming prowess, he’s a passionate action-sports aficionado, serving as the founding President of Canada Skateboard and on the international committee responsible for ushering skateboarding into the Olympics.
Ian Verchere
CEO
Ian is a 30+ year game industry executive and creative, with more than 40 video, computer, and mobile games to his credit. A former professional skier, Ian co-founded Radical Entertainment in 1989, before rejoining Electronic Arts as a producer in 1998. Ian has a unique understanding of how properties can translate between games and film/television; he sold his first screenplay to Disney in 2001, and acted as creative consultant for the estate of Roald Dahl during the remake of Charlie and the Chocolate Factory. He co-founded Session Games in 2016